Routine | Endings & Real Ending | PC Indie Game



Light Horror Themes. Gameplay Walkthrough. Get up and make coffee. Maybe read the newspaper or watch TV. What could go wrong?

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►About the Game –
[6:00 A.M.] Wake Up
[9:00 P.M.] Relax
[6:00 A.M.] Wake Up

Routine is a very short, narrative experiment (with light horror themes) about regiments, patience, and what it means to end.
– RESTART –

[6:00 A.M.] Wake Up
[9:00 P.M.] Relax
[6:00 A.M.] Wake Up

Routine is a very short, narrative experiment (with light horror themes) about regiments, patience, and what it means to end.
– RESTART –

[6:00 A.M.] Wake Up
[9:00 P.M.] Relax
[6:00 A.M.] Wake Up

Routine is a very short, narrative experiment (with light horror themes) about regiments, patience, and what it means to end.
– RESTART –

[6:00 A.M.] Wake Up
[9:00 P.M.] Relax
[6:00 A.M.] Wake Up

Routine is a very short, narrative experiment (with light horror themes) about regiments, patience, and what it means to end.
– RESTART –

#IndieGames #Routine #RoutineGame #CorpsePile

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Nguồn: https://livereference.org/

Xem thêm bài viết khác: https://livereference.org/game/

37 thoughts on “Routine | Endings & Real Ending | PC Indie Game

  1. I kept thinking of the fact that you need to take your pills, once a day, EVERY day, otherwise this is what you worry about happening! Even when it's not a mental health game, my brain thinks it is!

  2. This game has a really touching message and I believe it was inspired by the current quarantine and pandemic. We see the MC is taking pills for something — I feel it's mental health related because the game creates this sense of living through a routine every day. Some days are good, some aren't, and some end in a way we don't expect. Yet it encourages the player to keep going even though we don't know what to expect other than the routine. The ending hit me close, as someone who has contemplated "giving up" or "ending the day" so to speak. Really cool game. I liked it.

    Buuuuut I'm also a little high so who fucking knows.

  3. Is a shame about the coffee, 🤔but finding subtle differences in each day made me want there to be endless endings. My favorite was realizing that the garden was just a backdrop!!! And the real horror was behind. Thanks for playing!

  4. Why, yes ! I'm very looking forward to song of episode 5. Very excited to see the last episode. Hype!!!!

  5. So if and when Lunar Software ever get around to making their game known as "Routine", will they have to change it's title?

  6. Gosh it had so much potential for a good horror! Needed to have more interactions, only seems to be 5 endings

  7. I know this is random, but I have been watching your playthroughs of PlayStation games. I remember a game called XIII (as in thirteen) it was a fun mystery, but towards the end it got too difficult and also I didn't get the story so I never finished it. I would love to see you play through that and I'm sure many others would, too. Also, I read that they are remaking it for 2020

  8. It was a nice day, it's the thing I repeat myself every evening before sleeping during this quarantine. 😂♥️
    Thanks for this odd game!

  9. love how you do face cam before and after with recap others leave it on the full time and blocks some of the info we would like to see in a play through

  10. @1:03 “Looks like I can’t actually move around.” Me neither, until the morning coffee is brewed. Spot on, game devs! 🤣

  11. ha, that simulation ending reminded me a lot of Prey. I enjoyed this, but too bad there was no coffee ending. thanks for playing!

  12. 18:33 I don't know if it is relevant to the game, but cardinals can symbolize a loved one who has passed away, and their spirit is visiting you; or they can be messengers from the spirit world. They are also considered to be a good omen by many cultures, especially in regards to relationships and weather conditions.

  13. Now see, THIS is why indie developers are outpacing AAA game companies these days. The game is short, sweet, and simple. Yet it's endlessly entertaining. Corpsepile is incredibly inventive, much like a few other developers I actively follow on Itch.

    I just hope he (and others) will finally get the full recognition they deserve for their hard work. Most of us are fed up with the state of AAA gaming and the only thing keeping those companies in business at this point is the over-hyped advertising they can afford to put out to dupe players into thinking the next game will restore our confidence.

  14. Odd little game. Haven't decided if I like it or not. I think, because you're never sure if there are anymore endings, that it feels… unfinished. I don't feel like there's been a conclusion. However, it was an amusing distraction from doing the dishes (just finished dinner).
    Thank you for distracting us from our daily routines, Chris.

  15. Interesting game. I find that horror games dealing with something happening in your everyday life are more unnerving (for myself) than completely supernatural/fantasy horror.

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